private static BezierPoint3D AddKeyPointAt(BezierCurve3D curve, int index)
{
BezierPoint3D newPoint = new GameObject("Point " + curve.KeyPointsCount, typeof(BezierPoint3D)).GetComponent<BezierPoint3D>();
newPoint.transform.parent = curve.transform;
newPoint.transform.localRotation = Quaternion.identity;
newPoint.Curve = curve;
if (curve.KeyPointsCount == 0 || curve.KeyPointsCount == 1)
{
newPoint.LocalPosition = Vector3.zero;
}
else
{
if (index == 0)
{
newPoint.Position = (curve.KeyPoints[0].Position - curve.KeyPoints[1].Position).normalized + curve.KeyPoints[0].Position;
}
else if (index == curve.KeyPointsCount)
{
newPoint.Position = (curve.KeyPoints[index - 1].Position - curve.KeyPoints[index - 2].Position).normalized + curve.KeyPoints[index - 1].Position;
}
else
{
newPoint.Position = BezierCurve3D.GetPointOnCubicCurve(0.5f, curve.KeyPoints[index - 1], curve.KeyPoints[index]);
}
}
Undo.IncrementCurrentGroup();
Undo.RegisterCreatedObjectUndo(newPoint.gameObject, "Create Point");
Undo.RegisterCompleteObjectUndo(curve, "Save Curve");
curve.KeyPoints.Insert(index, newPoint);
RenamePoints(curve);
//Undo.RegisterCompleteObjectUndo(curve, "Save Curve");
return newPoint;
}