public void GetSaveList()
{
_files = Utility.GetSaveGames(_gameMain.GameDataSet.FullName);
_maxVisible = 0;
if (_files.Count > _saveGameButtons.Length)
{
_maxVisible = _saveGameButtons.Length;
_scrollBar.SetEnabledState(true);
_scrollBar.SetAmountOfItems(_files.Count);
}
else
{
_maxVisible = _files.Count;
_scrollBar.SetEnabledState(false);
_scrollBar.SetAmountOfItems(_saveGameButtons.Length);
}
_selectedGame = -1;
RefreshSaveButtons();
}