BetterNerfIrelia.Modes.LastHit.Execute C# (CSharp) Method

Execute() public method

public Execute ( ) : void
return void
        public override void Execute()
        {
            // TODO: Add lasthit logic here
            //if (Q.IsReady())
            //{
            //    var target = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
            //    if (target != null)
            //    {
            //        Q.Cast(target);
            //    }
            //}
        }