void RegisterUser(SmartObject obj, ulong sender)
{
string username = obj.GetString("username");
string password = obj.GetString("password");
string email = obj.GetString("email");
HTTP http = new HTTP("http://www.turnofwar.com/game/newuser.php");
http.Get((responses) => {
Debug_Console.i.add((string) responses);
SmartObject response_obj = new SmartObject();
response_obj.AddString("type", "Register");
response_obj.AddString("response", (string) responses);
response_obj.AddInt("sender", (int) Networking.PrimarySocket.Me.NetworkId);
Networking.WriteCustom(EventHelper.GetEventId("ServerResponse"), socket, EasySerialization.EasySerialize(response_obj), GetNetPlayer(sender), true);
}, new string[3] { "username="******"password="******"email=" + email });
}