private void LoadImage (TrackInfo track, bool force)
{
LoadImage (track.MediaAttributes, track.ArtworkId, force);
if (track == current_track) {
if (current_image != null && current_image != incoming_image && !IsMissingImage (current_image)) {
((IDisposable)current_image).Dispose ();
}
current_image = incoming_image;
}
}