public GameEntity CreateItemBaseEntity(ItemObject item, Scene scene, ref Camera camera)
{
MatrixFrame identity = MatrixFrame.Identity;
MatrixFrame identity2 = MatrixFrame.Identity;
MatrixFrame identity3 = MatrixFrame.Identity;
camera = Camera.CreateCamera();
//GetItemPoseAndCamera(item, scene, ref camera, ref identity, ref identity2, ref identity3);
return AddItem(scene, item, identity, identity2, identity3);
}