Ballz.SessionFactory.TerrainGenerator.GenerateArray C# (CSharp) Method

GenerateArray() private static method

private static GenerateArray ( int width, int height ) : ].Terrain.TerrainType[
width int
height int
return ].Terrain.TerrainType[
        private static Terrain.TerrainType[,] GenerateArray(int width, int height)
        {
            var types = new Terrain.TerrainType[height, width];

            for (var x = 0; x < width; ++x)
                for (var y = height - 20; y < height - 10; ++y)
                    types[y, x] = Terrain.TerrainType.Water;

            for (var x = 0; x < width; ++x)
                for (var y = 0; y < height - 10; ++y)
                    if (weightedNoise(2f, height,x,y) > 0)
                        types[y, x] = Terrain.TerrainType.Earth;
                    else if (weightedNoise(2f, height, x, y) > -0.1)
                        types[y, x] = Terrain.TerrainType.Sand;
                    else if (weightedNoise(2f, height, x, y) > -0.2)
                        types[y, x] = Terrain.TerrainType.Water;

            for (var x = 0; x < width; ++x)
                for (var y = height - 10; y < height; ++y)
                    types[y,x] = Terrain.TerrainType.Stone;

            for (var i = 0; i < 4; ++i)
                while (true)
                {
                    var x = Rng.Next(width);
                    var y = Rng.Next(height);
                    if (types[y, x] != Terrain.TerrainType.Air)
                        continue;
                    types[y, x] = Terrain.TerrainType.VegetationSeed;
                    break;
                }

            return types;
        }