protected void LoadFonts()
{
Font = Game.Content.Load<SpriteFont>("Fonts/MenuFont");
MipFont = new SpriteFont[4];
MipFont[0] = Game.Content.Load<SpriteFont>("Fonts/MenuFont");
MipFont[1] = Game.Content.Load<SpriteFont>("Fonts/halfMenuFont");
MipFont[2] = Game.Content.Load<SpriteFont>("Fonts/quarterMenuFont");
MipFont[3] = Game.Content.Load<SpriteFont>("Fonts/eigthMenuFont");
}