Ballz.Renderer.BaseRenderer.LoadFonts C# (CSharp) Method

LoadFonts() protected method

protected LoadFonts ( ) : void
return void
        protected void LoadFonts()
        {
            Font = Game.Content.Load<SpriteFont>("Fonts/MenuFont");
            MipFont = new SpriteFont[4];
            MipFont[0] = Game.Content.Load<SpriteFont>("Fonts/MenuFont");
            MipFont[1] = Game.Content.Load<SpriteFont>("Fonts/halfMenuFont");
            MipFont[2] = Game.Content.Load<SpriteFont>("Fonts/quarterMenuFont");
            MipFont[3] = Game.Content.Load<SpriteFont>("Fonts/eigthMenuFont");
        }