public void HandleNetworkMessage(object sender, Message message)
{
if (message.Kind != Messages.Message.MessageType.NetworkMessage)
return;
var msg = (NetworkMessage)message;
switch (msg.Kind)
{
case NetworkMessage.MessageType.ConnectedToServer:
//TODO: show lobby!!!!<<<<<<<<<<<<<<<<<<<<<<<<<
//Game is started by a message from server
break;
}
}