Ballz.Logic.LogicControl.HandleNetworkMessage C# (CSharp) Method

HandleNetworkMessage() public method

public HandleNetworkMessage ( object sender, Message message ) : void
sender object
message Ballz.Messages.Message
return void
        public void HandleNetworkMessage(object sender, Message message)
        {
            if (message.Kind != Messages.Message.MessageType.NetworkMessage)
                return;
            var msg = (NetworkMessage)message;
            switch (msg.Kind)
            {
                case NetworkMessage.MessageType.ConnectedToServer:
                    //TODO: show lobby!!!!<<<<<<<<<<<<<<<<<<<<<<<<<
                    //Game is started by a message from server
                    break;
            }
        }