public override void OnTerrainCollision(Terrain terrain, Vector2 position)
{
if (Ballz.The().Match.IsRemoteControlled)
return;
float impact = 0.04f * Velocity.Length() * BulletHoleRadius;
if (impact > 0.2)
{
// Destroy terrain and die
terrain.SubtractCircle(position.X, position.Y, impact);
}
onAnyCollision();
}