Ballz.GameSession.Renderer.DebugRenderer.DrawTerrain C# (CSharp) Method

DrawTerrain() public method

public DrawTerrain ( ) : void
return void
        public void DrawTerrain()
        {
            LineEffect.Projection = Game.Camera.Projection;
            LineEffect.View = Game.Camera.View;
            LineEffect.World = Matrix.Identity;
            LineEffect.DiffuseColor = Color.GreenYellow.ToVector3();

            LineEffect.CurrentTechnique.Passes[0].Apply();
            foreach (VertexPositionColor[] lineVertices in terrainVertices)
            {
                GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineStrip, lineVertices, 0, lineVertices.Length - 1);
            }
        }