public void DrawTerrain()
{
LineEffect.Projection = Game.Camera.Projection;
LineEffect.View = Game.Camera.View;
LineEffect.World = Matrix.Identity;
LineEffect.DiffuseColor = Color.GreenYellow.ToVector3();
LineEffect.CurrentTechnique.Passes[0].Apply();
foreach (VertexPositionColor[] lineVertices in terrainVertices)
{
GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineStrip, lineVertices, 0, lineVertices.Length - 1);
}
}