BLEFramework.Unity.BLEControllerEventHandler.OnBleDidInitialize C# (CSharp) Method

OnBleDidInitialize() public method

public OnBleDidInitialize ( string message ) : void
message string
return void
        void OnBleDidInitialize(string message)
        {
            if (message=="Success")
            {
                if (OnBleDidInitializeEvent!=null)
                {
                    OnBleDidInitializeEvent();
                }
            }
            else if (OnBleDidInitializeErrorEvent!=null)
            {
                OnBleDidInitializeErrorEvent(message);
            }
        }

Usage Example

Beispiel #1
0
 // Now make methods that you can provide the iOS functionality
 public static void InitBLEFramework()
 {
     // We check for UNITY_IPHONE again so we don't try this if it isn't iOS platform.
                 #if UNITY_IPHONE
     // Now we check that it's actually an iOS device/simulator, not the Unity Player. You only get plugins on the actual device or iOS Simulator.
     if (Application.platform == RuntimePlatform.IPhonePlayer)
     {
         _InitBLEFramework();
     }
                 #elif UNITY_ANDROID
     if (Application.platform == RuntimePlatform.Android)
     {
         System.Action <string> callback = ((string message) =>
         {
             BLEControllerEventHandler.OnBleDidInitialize(message);
         });
         PluginInstance.Call("_InitBLEFramework", new object[] { new UnityCallback(callback) });
     }
                 #endif
 }
All Usage Examples Of BLEFramework.Unity.BLEControllerEventHandler::OnBleDidInitialize