private void HandleSocketError(SocketError socketError)
{
if (socketError != SocketError.Success)
{
if (!SocketClosed)
Close();
}
/* Error Handle Here
switch (socketError)
{
case SocketError.TooManyOpenSockets:
case SocketError.Shutdown:
case SocketError.Disconnecting:
case SocketError.ConnectionReset:
case SocketError.NotConnected:
case SocketError.TimedOut:
case SocketError.ProcessLimit:
case SocketError.SocketError:
case SocketError.HostDown:
case SocketError.NetworkDown:
case SocketError.NetworkReset:
case SocketError.NetworkUnreachable:
break;
}
*/
}