BEPUphysics.SolverSystems.SolverUpdateable.SolverUpdateable C# (CSharp) Method

SolverUpdateable() protected method

protected SolverUpdateable ( ) : BEPUphysics.Constraints
return BEPUphysics.Constraints
        protected SolverUpdateable()
        {
            //Initialize the connection.
            //It will usually be overridden and end up floating on back to the resource pool.
            simulationIslandConnection = PhysicsResources.GetSimulationIslandConnection();
            simulationIslandConnection.Owner = this;
        }