protected override void UpdateSingleThreaded()
{
for (int i = 0; i < manager.entities.Count; i++)
{
Entity entity = manager.entities[i];
backBuffer[i].Position = entity.position;
backBuffer[i].Orientation = entity.orientation;
backBuffer[i].LinearVelocity = entity.linearVelocity;
backBuffer[i].AngularVelocity = entity.angularVelocity;
}
FlipBuffers();
}