BEPUphysics.Constraints.SolverGroups.RevoluteJoint.RevoluteJoint C# (CSharp) Method

RevoluteJoint() public method

Constructs a new constraint which restricts three degrees of linear freedom and two degrees of angular freedom between two entities. This constructs the internal constraints, but does not configure them. Before using a constraint constructed in this manner, ensure that its active constituent constraints are properly configured. The entire group as well as all internal constraints are initially inactive (IsActive = false).
public RevoluteJoint ( ) : BEPUphysics.Constraints.TwoEntity
return BEPUphysics.Constraints.TwoEntity
        public RevoluteJoint()
        {
            IsActive = false;
            BallSocketJoint = new BallSocketJoint();
            AngularJoint = new RevoluteAngularJoint();
            Limit = new RevoluteLimit();
            Motor = new RevoluteMotor();


            Add(BallSocketJoint);
            Add(AngularJoint);
            Add(Limit);
            Add(Motor);
        }

Same methods

RevoluteJoint::RevoluteJoint ( Entity connectionA, Entity connectionB, Vector3 anchor, Vector3 freeAxis ) : BEPUphysics.Constraints.TwoEntity
RevoluteJoint