BEPUphysics.Constraints.Collision.ContactFrictionConstraint.CollectInvolvedEntities C# (CSharp) Method

CollectInvolvedEntities() protected method

protected CollectInvolvedEntities ( RawList outputInvolvedEntities ) : void
outputInvolvedEntities RawList
return void
        protected internal override void CollectInvolvedEntities(RawList<Entity> outputInvolvedEntities)
        {
            //This should never really have to be called.
            if (entityA != null)
                outputInvolvedEntities.Add(entityA);
            if (entityB != null)
                outputInvolvedEntities.Add(entityB);
        }
    }