public override void GetBoundingBox(ref RigidTransform shapeTransform, out BoundingBox boundingBox)
{
#if !WINDOWS
boundingBox = new BoundingBox();
#endif
boundingBox.Min.X = shapeTransform.Position.X - collisionMargin;
boundingBox.Min.Y = shapeTransform.Position.Y - collisionMargin;
boundingBox.Min.Z = shapeTransform.Position.Z - collisionMargin;
boundingBox.Max.X = shapeTransform.Position.X + collisionMargin;
boundingBox.Max.Y = shapeTransform.Position.Y + collisionMargin;
boundingBox.Max.Z = shapeTransform.Position.Z + collisionMargin;
}