public void GetEntries(Microsoft.Xna.Framework.BoundingSphere boundingShape, IList <BroadPhaseEntry> overlaps)
{
//Create a bounding box based on the bounding sphere.
//Compute the min and max of the bounding box.
//Loop through the cells and select bounding boxes which overlap the x axis.
#if !WINDOWS
Vector3 offset = new Vector3();
#else
Vector3 offset;
#endif
offset.X = boundingShape.Radius;
offset.Y = offset.X;
offset.Z = offset.Y;
BoundingBox box;
Vector3.Add(ref boundingShape.Center, ref offset, out box.Max);
Vector3.Subtract(ref boundingShape.Center, ref offset, out box.Min);
Int2 min, max;
Grid2DSortAndSweep.ComputeCell(ref box.Min, out min);
Grid2DSortAndSweep.ComputeCell(ref box.Max, out max);
for (int i = min.Y; i <= max.Y; i++)
{
for (int j = min.Z; j <= max.Z; j++)
{
//Grab the cell that we are currently in.
Int2 cellIndex;
cellIndex.Y = i;
cellIndex.Z = j;
GridCell2D cell;
if (owner.cellSet.TryGetCell(ref cellIndex, out cell))
{
//To fully accelerate this, the entries list would need to contain both min and max interval markers.
//Since it only contains the sorted min intervals, we can't just start at a point in the middle of the list.
//Consider some giant bounding box that spans the entire list.
for (int k = 0; k < cell.entries.count &&
cell.entries.Elements[k].item.boundingBox.Min.X <= box.Max.X; k++) //TODO: Try additional x axis pruning? A bit of optimization potential due to overlap with AABB test.
{
bool intersects;
var item = cell.entries.Elements[k].item;
boundingShape.Intersects(ref item.boundingBox, out intersects);
if (intersects && !overlaps.Contains(item))
{
overlaps.Add(item);
}
}
}
}
}
}