BEPUphysics.BroadPhaseEntries.MobileCollidables.EntityCollidable.UpdateBoundingBoxForTransform C# (CSharp) Method

UpdateBoundingBoxForTransform() public method

Updates the collidable's world transform and bounding box. This is a convenience method for external modification of the collidable's data.
public UpdateBoundingBoxForTransform ( RigidTransform &transform ) : void
transform BEPUutilities.RigidTransform Transform to use for the collidable.
return void
        public void UpdateBoundingBoxForTransform(ref RigidTransform transform)
        {
            UpdateBoundingBoxForTransform(ref transform, 0);
        }

Same methods

EntityCollidable::UpdateBoundingBoxForTransform ( RigidTransform &transform, float dt ) : void

Usage Example

Beispiel #1
0
 private void PrepareQueryObject(EntityCollidable queryObject, ref Vector3 position)
 {
     RigidTransform transform;
     transform.Position = position;
     transform.Orientation = characterBody.Orientation;
     queryObject.UpdateBoundingBoxForTransform(ref transform, 0);
 }
All Usage Examples Of BEPUphysics.BroadPhaseEntries.MobileCollidables.EntityCollidable::UpdateBoundingBoxForTransform