BDB.ModuleBdbDecouplerAnimation.Start C# (CSharp) Method

Start() public method

public Start ( ) : void
return void
        public void Start()
        {
            animationStates = SetUpAnimation(animationName, this.part);
            //if (part.stagingIcon == "")
            //    part.stagingIcon = "DECOUPLER_HOR";

            List<ModuleDecouple> decouplers = new List<ModuleDecouple>();
            decouplers = this.GetComponents<ModuleDecouple>().ToList();
            foreach (ModuleDecouple d in decouplers)
            {
                if (d.explosiveNodeID == decouplerNodeID)
                {
                    decoupler = d;
                    decoupler.Actions["DecoupleAction"].active = false;
                    decoupler.Events["Decouple"].active = false;
                    decoupler.Events["ToggleStaging"].active = false;
                }
                else if (payloadDecouplerNodeID != "" && d.explosiveNodeID == payloadDecouplerNodeID)
                {
                    payloadDecoupler = d;
                    payloadDecoupler.Actions["DecoupleAction"].guiName = "Decouple Payload";
                    payloadDecoupler.Fields["ejectionForcePercent"].guiName = "Force Percent (Payload)";
                }
            }
            if (decoupler == null)
                Debug.LogErrorFormat("[{0}] A '{1}' node decoupler was not found.", moduleID, decouplerNodeID);
            if (payloadDecouplerNodeID != "" && payloadDecoupler == null)
                Debug.LogErrorFormat("[{0}] A '{1}' node decoupler was not found.", moduleID, payloadDecouplerNodeID);

            if (HighLogic.LoadedSceneIsFlight)
            {
                decoupled = decoupler != null && decoupler.isDecoupled;
                if (payloadDecoupler != null)
                    payloadDecoupler.isEnabled = decoupled;
            }

            foreach (AnimationState anim in animationStates)
            {
                if (decoupled)
                {
                    anim.normalizedTime = 1f;
                }
                else
                {
                    anim.normalizedTime = 0f;
                }
            }
            Events["ToggleAnimationEditor"].guiName = editorGUIName;
        }