BDAnimationModules.MouseAimLight.GetTarget C# (CSharp) Method

GetTarget() private method

private GetTarget ( ) : Vector3
return Vector3
        Vector3 GetTarget()
        {
            Vector3 target;
            if(vessel.targetObject!=null && vessel.targetObject.GetTransform()!=null)
            {
                target = vessel.targetObject.GetTransform ().position;
            }
            else
            {
                Vector3 mouseAim = new Vector3(Input.mousePosition.x/Screen.width, Input.mousePosition.y/Screen.height, 0);
                Ray ray = FlightCamera.fetch.mainCamera.ViewportPointToRay(mouseAim);

                RaycastHit hit;

                if(Physics.Raycast(ray, out hit, maxTargetingRange, 557057))
                {
                    target = hit.point;
                    try{
                        Part p = Part.FromGO(hit.rigidbody.gameObject);
                        if(p.vessel == this.vessel)
                        {
                            target = ray.direction * maxTargetingRange + FlightCamera.fetch.mainCamera.transform.position;
                        }
                    }catch(NullReferenceException){}

                }else
                {
                    target = ray.direction * maxTargetingRange + FlightCamera.fetch.mainCamera.transform.position;
                }
            }

            localAimPoint = transform.InverseTransformPoint(target);
            return target;
        }