public override void Draw(ICanvas canvas)
{
canvas.DrawColor(Constants.COLOR_WHITE);
Context.PlayContext.PlayerCharacters[_characterIndex].DrawState(canvas, _statePageIndex);
Context.PlayContext.PlayerCharacters[_characterIndex].DrawHead(canvas, 5, 60);
if (_medicine.GoodsNum > 0)
{
_medicine.Draw(canvas, 5, 10);
TextRender.DrawText(canvas, "" + _medicine.GoodsNum, 13, 35);
}
}