BBGamelib.UIWindow.OnUpdate C# (CSharp) Method

OnUpdate() public method

public OnUpdate ( CADisplayLink sender ) : void
sender CADisplayLink
return void
		public void OnUpdate(CADisplayLink sender) {
			bool hasTouchesBegan = false;
			bool hasTouchesMoved = false;
			bool hasTouchesEnded = false;
			bool hasTouchesCancelled = false;
			int touchCount = Input.touchCount;
			if (touchCount > 0) {
				int count = Input.touches.Length;
				for (int i=0; i<count; i++) {
					Touch touch = Input.touches [i];
					UITouch uiTouch = new UITouch ();
					uiTouch.fingerId = touch.fingerId;
					uiTouch.phase = touch.phase;
					uiTouch.location = Camera.main.ScreenToWorldPoint (touch.position) * PIXEL_PER_UNIT;
					uiTouch.tapCount = touch.tapCount;
					uiTouch.timestamp = DateTime.Now;
					if (touch.phase == TouchPhase.Began) {
						touchesBegan.Add (uiTouch);
						hasTouchesBegan = true;
					} else if (touch.phase == TouchPhase.Moved) {
						touchesMoved.Add (uiTouch);
						hasTouchesMoved = true;
					} else if (touch.phase == TouchPhase.Ended) {
						touchesEnded.Add (uiTouch);
						hasTouchesEnded = true;
					} else if (touch.phase == TouchPhase.Canceled) {
						touchesCancelled.Add (uiTouch);
						hasTouchesCancelled = true;
					}
				} 
			} else {
				#if UNITY_EDITOR
				#if UNITY_IOS || UNITY_ANDROID || UNITY_WP8 || UNITY_WP8_1
				if(Input.GetMouseButtonDown(0)){
					UITouch uiTouch = new UITouch();
					uiTouch.fingerId = UITouch.SINGLE_TOUCH_ID;
					uiTouch.phase = TouchPhase.Began;
					uiTouch.location = Camera.main.ScreenToWorldPoint(Input.mousePosition) * PIXEL_PER_UNIT;
					uiTouch.tapCount = 1;
					uiTouch.timestamp = DateTime.Now;
					
					touchesBegan.Add (uiTouch);
					hasTouchesBegan = true;
				}else if(Input.GetMouseButtonUp(0)){
					UITouch uiTouch = new UITouch();
					uiTouch.fingerId = UITouch.SINGLE_TOUCH_ID;
					uiTouch.phase = TouchPhase.Ended;
					uiTouch.location = Camera.main.ScreenToWorldPoint(Input.mousePosition) * PIXEL_PER_UNIT;
					uiTouch.tapCount = 1;
					uiTouch.timestamp = DateTime.Now;
					
					touchesEnded.Add (uiTouch);
					hasTouchesEnded = true;
				}else if(Input.GetMouseButton(0)){
					UITouch uiTouch = new UITouch();
					uiTouch.fingerId = UITouch.SINGLE_TOUCH_ID;
					uiTouch.phase = TouchPhase.Moved;
					uiTouch.location = Camera.main.ScreenToWorldPoint(Input.mousePosition) * PIXEL_PER_UNIT;
					uiTouch.tapCount = 1;
					uiTouch.timestamp = DateTime.Now;
					
					touchesMoved.Add (uiTouch);
					hasTouchesMoved = true;
				}
				#endif
				#endif
			}
			if (hasTouchesBegan)
				_rootViewController.view.touchesBegan (touchesBegan);
			if (hasTouchesMoved)
				_rootViewController.view.touchesMoved (touchesMoved);
			if (hasTouchesEnded)
				_rootViewController.view.touchesEnded (touchesEnded);
			if (hasTouchesCancelled)
				_rootViewController.view.touchesCancelled (touchesCancelled);
			touchesBegan.Clear ();
			touchesMoved.Clear ();
			touchesEnded.Clear ();
			touchesCancelled.Clear ();
			
			#if UNITY_STANDALONE || UNITY_WEBGL
			if (Input.GetMouseButtonDown (0)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.mouseDown (nsevent);
			} else if (Input.GetMouseButtonUp (0)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.mouseUp (nsevent);
			} else if (Input.GetMouseButton (0)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.mouseDragged (nsevent);
			} else if (Input.GetMouseButtonDown (1)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.rightMouseDown (nsevent);
			} else if (Input.GetMouseButtonUp (1)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.rightMouseUp (nsevent);
			} else if (Input.GetMouseButton (1)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.rightMouseDragged (nsevent);
			} else if (Input.GetMouseButtonDown (2)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.otherMouseDown (nsevent);
			} else if (Input.GetMouseButtonUp (2)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.otherMouseUp (nsevent);
			} else if (Input.GetMouseButton (2)) {
				NSEvent nsevent = getMouseEvent ();
				_rootViewController.view.otherMouseDragged (nsevent);
			}else{
				float d = Input.GetAxis("Mouse ScrollWheel");
				if(!FloatUtils.EQ(d, 0)){
					NSEvent wheelEvt = getMouseEvent();
					wheelEvt.mouseWheelDelta = d;
					_rootViewController.view.scrollWheel(wheelEvt);
				}
				float dx = Input.GetAxis("Mouse X");
				float dy = Input.GetAxis("Mouse Y");
				if(!FloatUtils.EQ(dx, 0) || !FloatUtils.EQ(dy, 0)){
					NSEvent nsevent = getMouseEvent ();
					nsevent.mouseDelta = new Vector2(dx, dy) * PIXEL_PER_UNIT;
					_rootViewController.view.mouseMoved(nsevent);
				}
			}
			//Keybaord Events
			keyboardEvent();

			#endif
		}
		#if UNITY_STANDALONE || UNITY_WEBGL