BBGamelib.FloatUtils.NEQ C# (CSharp) Method

NEQ() public static method

public static NEQ ( float a, float b ) : bool
a float
b float
return bool
		public static bool NEQ(float a, float b){
			return !EQ(a, b);
		}
		

Usage Example

        public virtual void updateTransform()
        {
            if (_isUpdateTransformDirty)
            {
                //position
                Vector2 pInParentAR = _position;
                if (_parent != null)
                {
                    if (_parent.ignoreAnchorPointForPosition)
                    {
                        if (FloatUtils.NEQ(_parent.scaleX, 0) && FloatUtils.NEQ(_parent.scaleY, 0))
                        {
                            pInParentAR += new Vector2(_parent.anchorPointInPixels.x * (1 / _parent.scaleX - 1), _parent.anchorPointInPixels.y * (1 / _parent.scaleY - 1));
                        }
                    }
                    else
                    {
                        pInParentAR -= _parent.anchorPointInPixels;
                    }
                }
                Vector2 uPInParentAR = ccUtils.PixelsToUnits(pInParentAR);
                Vector3 pos          = transform.localPosition;
                pos.x = uPInParentAR.x;
                pos.y = uPInParentAR.y;
                pos.z = 0;
                transform.localPosition = pos;


                //rotation
                Vector3 rotation = calculateRotation();
                transform.localEulerAngles = Vector3.zero;
                transform.Rotate(rotation.x, 0, 0);
                transform.Rotate(0, rotation.y, 0);
                transform.Rotate(0, 0, rotation.z);

                //scale
                transform.localScale    = new Vector3(Mathf.Abs(_scaleX), Mathf.Abs(_scaleY), transform.localScale.z);
                _isUpdateTransformDirty = false;
            }
        }
All Usage Examples Of BBGamelib.FloatUtils::NEQ