BBGamelib.CCShake.CCShake C# (CSharp) Method

CCShake() public method

public CCShake ( float t, Vector2 pamplitude, bool pdampening, int shakeNum ) : UnityEngine
t float
pamplitude UnityEngine.Vector2
pdampening bool
shakeNum int
return UnityEngine
		public CCShake(float t, Vector2 pamplitude, bool pdampening, int shakeNum):base(t){
			startAmplitude = pamplitude;
			dampening = pdampening;

			// calculate shake intervals based on the number of shakes
			if(shakeNum == CCSHAKE_EVERY_FRAME)
				shakeInterval = 0;
			else
				shakeInterval = 1.0f/shakeNum;
		}

Same methods

CCShake::CCShake ( float t, Vector2 pamplitude ) : UnityEngine
CCShake::CCShake ( float t, Vector2 pamplitude, bool pdampening ) : UnityEngine
CCShake::CCShake ( float t, Vector2 pamplitude, int pshakeNum ) : UnityEngine