BBGamelib.CCLabelTTF.init C# (CSharp) Method

init() protected method

protected init ( string text, string fontName, float fontSize, Vector2 dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment ) : void
text string
fontName string
fontSize float
dimensions UnityEngine.Vector2
hAlignment CCTextAlignment
vAlignment CCVerticalTextAlignment
return void
		protected void init(string text, string fontName, float fontSize, Vector2 dimensions, CCTextAlignment hAlignment, CCVerticalTextAlignment vAlignment)
		{
			_opacityModifyRGB = true;
			_flipY = _flipX = false;
			_anchorPoint =  new Vector2(0.5f, 0.5f);
			_quadColor = new Color32 (255, 255, 255, 255);

			_hAlignment = CCTextAlignment.Center;
			_vAlignment = CCVerticalTextAlignment.Center;

			this.dimensions = dimensions;
			this.horizontalAlignment = hAlignment;
			this.verticalAlignment = vAlignment;
			this.fontName = getFontName(fontName);
			this.fontSize = fontSize;
			this.text = text;
		}