BBGamelib.CCAnimate.initWithAnimation C# (CSharp) Method

initWithAnimation() public method

public initWithAnimation ( CCAnimation anim ) : void
anim CCAnimation
return void
		public void initWithAnimation(CCAnimation anim){
			NSUtils.Assert( anim!=null, "Animate: argument Animation must be non-nil");
			
			float singleDuration = anim.duration;
			base.initWithDuration (singleDuration * anim.loops);
			_nextFrame = 0;
			this.animation = anim;
			_origFrame = null;
			_executedLoops = 0;

			_splitTimes = new List<float> (anim.frames.Count);
			float accumUnitsOfTime = 0;
			float newUnitOfTimeValue = singleDuration / anim.totalDelayUnits;

			
			var enumerator = anim.frames.GetEnumerator();
			while (enumerator.MoveNext()) {
				var frame = enumerator.Current;
				float value =  (accumUnitsOfTime * newUnitOfTimeValue) / singleDuration;
				accumUnitsOfTime += frame.delayUnits;
				
				_splitTimes.Add(value);
			}	
		}