BBGamelib.CCActionInterval.initWithDuration C# (CSharp) Method

initWithDuration() public method

public initWithDuration ( float d ) : void
d float
return void
		public virtual void initWithDuration(float d){
			base.init ();
			_duration = d;
			
			// prevent division by 0
			// This comparison could be in step:, but it might decrease the performance
			// by 3% in heavy based action games.
			if (FloatUtils.EQ(_duration, 0))
				_duration = float.Epsilon;
			_elapsed = 0;
			_firstTick = true;
		}