BBGamelib.scheduler.CCTimer.update C# (CSharp) Method

update() public method

public update ( float dt ) : void
dt float
return void
		public void update(float dt){
			if (FloatUtils.EQ(_elapsed, -1)){
				_elapsed = 0;
				_nTimesExecuted = 0;
			} else {
				if(_runForever && !_useDelay){
					//standard timer usage
					_elapsed += dt;
					if(FloatUtils.EB(_elapsed, _interval)){
						trigger();
						_elapsed = 0;
					}
				}else{
					//advanced usage
					_elapsed += dt;
					if(_useDelay){
						if(FloatUtils.EB(_elapsed, _delay)){
							trigger();
							_elapsed = _elapsed - _delay;
							_nTimesExecuted += 1;
							_useDelay = false;
						}
					}else{
						if(FloatUtils.EB(_elapsed, _interval)){
							trigger();
							_elapsed = 0;
							_nTimesExecuted += 1;
						}
					}
					if(!_runForever && FloatUtils.Big(_nTimesExecuted , _repeat)){
						cancel();
					}
				}
			}
		}
	}