public Movie(DefineMovie define){
_view = new CCNodeRGBA ();
_view.cascadeColorEnabled = true;
_view.cascadeOpacityEnabled = true;
_view.gameObject.name = define.characterId.ToString();
_depth_displays = new DisplayObject[define.maxDepth + 1];
_depth_displayCaches = new List<DisplayObject>[define.maxDepth + 1];
_define = define;
_currentFrame = -1;
_isBoundsDirty = true;
_tweenMode = kTweenMode.SkipNoLabelFrames;
}