public Graphic(DefineGraphic define){
_define = define;
if(_define.className != null)
_view = new CCSprite(string.Format("{0}_{1}.png", define.flash.prefix, _define.className));
else
_view = new CCSprite(string.Format("{0}_ID{1}.png", define.flash.prefix, _define.characterId));
_view.cascadeColorEnabled = true;
_view.cascadeOpacityEnabled = true;
_view.anchorPoint = _define.anchorPoint;
_view.gameObject.name = define.characterId.ToString();
_view.opacityModifyRGB = false;
}