BBGamelib.flash.imp.DisplayObjectImp.applyPlaceObject C# (CSharp) Method

applyPlaceObject() public method

public applyPlaceObject ( PlaceObject obj ) : void
obj PlaceObject
return void
		public void applyPlaceObject(PlaceObject obj){
			_instanceName = obj.instanceName;
			if (obj.hasMatrix) {
				view.position = new Vector2(obj.position.x, -obj.position.y);
				view.rotation = obj.rotation;
				view.scaleX = obj.scaleX;
				view.scaleY = obj.scaleY;
			} else if (obj.hasCharacter) {
				view.position = Vector2.zero;
				view.rotation = 0;
				view.scaleX = 1;
				view.scaleY = 1;
			}
			view.zOrder = obj.depth;
			if (obj.hasColorTransform) {
				if (obj.colorTransform.add == new Color32 (0, 0, 0, 0)) {
					Color viewColor = view.color;
					viewColor.a = obj.colorTransform.multiply.a;
					if (viewColor != obj.colorTransform.multiply){
						view.color = obj.colorTransform.multiply;
					}
					byte alpha = (byte)(Mathf.RoundToInt(viewColor.a * 255));
					if (view.opacity != alpha){
						view.opacity = alpha;
					}
				}else{
					Color viewColor = view.color;
					viewColor.a = obj.colorTransform.multiply.a;
					byte alpha = (byte)(Mathf.RoundToInt(viewColor.a * 255));
					if (view.opacity != alpha){
						view.opacity = alpha;
					}
					//TODO shader support for add color
				}
			} 
			else if (obj.hasCharacter){
				view.color = Color.white;
				view.opacity = 255;
			}
		}
DisplayObjectImp