void Update()
{
var velocityX = Ball.Rigidbody.velocity.x;
if (InputManager._.IsRightPressed)
{
if (velocityX < SpeedLimit)
Ball.Rigidbody.AddForce(new Vector2(Force, 0));
}
if (InputManager._.IsLeftPressed)
{
if (velocityX > -SpeedLimit)
Ball.Rigidbody.AddForce(new Vector2(-Force, 0));
}
}