public override void SaveToNode(ConfigNode node, bool serializing)
{
base.SaveToNode(node, serializing);
foreach (var value in List)
{
var newNode = new ConfigNode(ConfigName);
if (serializing && value is IConfigNodeSerializable)
((IConfigNodeSerializable)value).SerializeToNode(newNode);
else
((IConfigNode)value).Save(newNode);
node.AddNode(newNode);
}
}