protected override void LoadContent()
{
// m_introSong = Content.Load<Song>("intro");
//MediaPlayer.IsRepeating = true;
//MediaPlayer.Play(m_introSong);
m_spriteFont = Content.Load<SpriteFont>("Fonts/Font");
m_characterTexture = Content.Load<Texture2D>("Character1");
m_logoTexture = Content.Load<Texture2D>("logo");
m_playerManager.LoadContent();
m_terrainManager.LoadContent();
m_stateManager.SetState(GameStates.Intro);
}