Azmyth.Assets.TerrainTile.LoadNeighbor C# (CSharp) Method

LoadNeighbor() public method

public LoadNeighbor ( Directions direction ) : TerrainTile
direction Directions
return TerrainTile
        public TerrainTile LoadNeighbor(Directions direction)
        {
            TerrainTile neighbor = null;

            if(m_chunk != null)
            {
                Vector directionVector = Direction.GetDirectionVector(direction);

                neighbor = m_chunk.GetTile(X + directionVector.X, Y + directionVector.Y);
            }

            return neighbor;
        }