public void SceneManager_AttachDetachRenameEntity_ShouldNotThrowException()
{
sceneManager.RootSceneNode.AttachObject( entity );
sceneManager.RootSceneNode.DetachAllObjects();
entity.Name = "newName_" + "SceneManager_AddRenameEntity";
Assert.IsTrue( sceneManager.GetMovableObject( entity.Name, "Entity" ) != null );
}