protected void QuakeVertexToBspVertex( InternalBspVertex src, out BspVertex dest, out TextureLightMap texLightMap )
{
dest = new BspVertex();
dest.position = new Vector3( src.point[ 0 ], src.point[ 1 ], src.point[ 2 ] );
dest.normal = new Vector3( src.normal[ 0 ], src.normal[ 1 ], src.normal[ 2 ] );
dest.texCoords = new Vector2( src.texture[ 0 ], src.texture[ 1 ] );
dest.lightMap = new Vector2( src.lightMap[ 0 ], src.lightMap[ 1 ] );
texLightMap = new TextureLightMap();
texLightMap.color = src.color;
}