public void Dispose()
{
OverlayManager om = OverlayManager.Instance;
DestroyAllWidgets();
for ( int i = 0; i < mWidgetDeathRow.Count; i++ ) // delete widgets queued for destruction
{
mWidgetDeathRow[ i ] = null;
}
mWidgetDeathRow.Clear();
if ( om != null )
{
om.Destroy( this.BackdropLayer );
om.Destroy( mTraysLayer );
om.Destroy( mPriorityLayer );
om.Destroy( cursorLayer );
//CloseDialog();
//hideLoadingBar();
Widget.NukeOverlayElement( backdrop );
Widget.NukeOverlayElement( cursor );
Widget.NukeOverlayElement( mDialogShade );
for ( int i = 0; i < 10; i++ )
{
Widget.NukeOverlayElement( mTrays[ i ] );
}
}
}