protected override void SetupView()
{
base.SetupView();
Camera.Near = 4;
Camera.Far = 4000;
ViewPoint vp = SceneManager.GetSuggestedViewpoint( true );
Camera.FixedYawAxis = Vector3.UnitZ;
Camera.Pitch( 90 );
Camera.Position = vp.position;
Camera.Rotate( vp.orientation );
CameraManager.TopSpeed = 350;
}
}