protected override void SetupView()
{
base.SetupView();
Camera.Position = terrainPos + new Vector3( 1683, 50, 2116 );
Camera.LookAt( new Vector3( 1963, 50, 1660 ) );
Camera.Near = 0.1f;
Camera.Far = 50000;
if ( Root.Instance.RenderSystem.Capabilities.HasCapability( Graphics.Capabilities.InfiniteFarPlane ) )
{
Camera.Far = 0;// enable infinite far clip distance if we can
}
}