private SetMipmapping ( bool doMipmapGen, bool MipmapsHardwareGenerated, Microsoft texture ) : void | ||
doMipmapGen | bool | |
MipmapsHardwareGenerated | bool | |
texture | Microsoft | |
return | void |
internal void SetMipmapping( bool doMipmapGen, bool MipmapsHardwareGenerated, Microsoft.Xna.Framework.Graphics.Texture texture )
{
this.doMipmapGen = doMipmapGen;
this.HWMipmaps = MipmapsHardwareGenerated;
this.mipTex = texture;
}
}