Axiom.Platforms.OpenTK.OpenTKInputReader.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( Axiom parent, bool useKeyboard, bool useMouse, bool useGamepad, bool ownMouse ) : void
parent Axiom
useKeyboard bool
useMouse bool
useGamepad bool
ownMouse bool
return void
		public override void Initialize( Axiom.Graphics.RenderWindow parent, bool useKeyboard, bool useMouse, bool useGamepad, bool ownMouse )
		{
			Contract.Requires( parent.GetType().Name == "OpenTKWindow", "RenderSystem", "OpenTK InputManager requires OpenTK OpenGL Renderer." );

			this.parent = parent;

			INativeWindow window = (INativeWindow)parent[ "nativewindow" ];

			if ( window == null )
				return;

			keyboard = window.InputDriver.Keyboard[ 0 ];
			//keyboard = window.Keyboard;

			if ( useMouse )
			{
				mouse = window.InputDriver.Mouse[ 0 ];
				if ( ownMouse )
				{
					this.ownMouse = true;
					System.Windows.Forms.Cursor.Hide();
				}
				// mouse starts out in the center of the window
				center.X = parent.Width / 2;
				center.Y = parent.Height / 2;

				if ( ownMouse )
				{
					center = window.PointToScreen( center );
					System.Windows.Forms.Cursor.Position = center;
					mouseX = oldX = center.X;
					mouseY = oldY = center.Y;
				}
				else
				{
					System.Drawing.Point center2 = window.PointToScreen( center );
					System.Windows.Forms.Cursor.Position = center2;
					mouseX = oldX = center.X;
					mouseY = oldY = center.Y;
				}
			}
		}