Axiom.ParticleFX.ParticleFX.Initialize C# (CSharp) Method

Initialize() public method

public Initialize ( ) : void
return void
		public void Initialize()
		{
			ParticleEmitterFactory emitterFactory;
			ParticleAffectorFactory affectorFactory;

			// box emitter
			emitterFactory = new BoxEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// point emitter
			emitterFactory = new PointEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// cylinder emitter
			emitterFactory = new CylinderEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// ellipsoid emitter
			emitterFactory = new EllipsoidEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// hollow ellipsoid emitter
			emitterFactory = new HollowEllipsoidEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// ring emitter
			emitterFactory = new RingEmitterFactory();
			ParticleSystemManager.Instance.AddEmitterFactory( emitterFactory );

			// linear force affector
			affectorFactory = new LinearForceAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color fader affector
			affectorFactory = new ColorFaderAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color fader 2 affector
			affectorFactory = new ColorFaderAffector2Factory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color image affector
			affectorFactory = new ColorImageAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// color interpolator affector
			affectorFactory = new ColorInterpolatorAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// scale affector
			affectorFactory = new ScaleAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// scale affector
			affectorFactory = new RotationAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			// deflector plane affector
			affectorFactory = new DeflectorPlaneAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );

			//direction randomizer affector
			affectorFactory = new DirectionRandomizerAffectorFactory();
			ParticleSystemManager.Instance.AddAffectorFactory( affectorFactory );
		}