QuaternionCollection
public virtual int AddRange( Quaternion[] x ) { if ( m_count + x.Length >= m_array.Length ) EnsureCapacity( m_count + x.Length ); Array.Copy( x, 0, m_array, m_count, x.Length ); m_count += x.Length; m_version++; return m_count; }
public override int AddRange(QuaternionCollection x) { lock (this.m_root) return(m_collection.AddRange(x)); }