public TextureUnitState ( |
||
parent | Parent Pass of this texture stage. | |
textureName | string | Name of the texture for this texture stage. |
return | System |
public TextureUnitState( Pass parent, string textureName )
:
this( parent, textureName, 0 )
{
}
TextureUnitState::TextureUnitState ( |
|
TextureUnitState::TextureUnitState ( |