partial void _setupResources()
{
ResourceGroupManager.Instance.AddResourceLocation( "Content\\Fonts", "Folder" );
ResourceGroupManager.Instance.AddResourceLocation( "Content\\Materials\\Programs", "Folder" );
ResourceGroupManager.Instance.AddResourceLocation( "Content\\Materials\\Scripts", "Folder" );
ResourceGroupManager.Instance.AddResourceLocation( "Content\\Materials\\Textures", "Folder" );
ResourceGroupManager.Instance.AddResourceLocation( "Content\\Models", "Folder" );
ResourceGroupManager.Instance.AddResourceLocation( "Content\\Overlays", "Folder" );
}