Axiom.Core.SubMesh.CompileBoneAssignments C# (CSharp) Method

CompileBoneAssignments() protected method

Must be called once to compile bone assignments into geometry buffer.
protected CompileBoneAssignments ( ) : void
return void
		protected internal void CompileBoneAssignments()
		{
			int maxBones = parent.RationalizeBoneAssignments( vertexData.vertexCount, boneAssignmentList );

			// return if no bone assigments
			if ( maxBones != 0 )
			{
				// FIXME: For now, to support hardware skinning with a single shader,
				// we always want to have 4 bones. ([email protected])
				// maxBones = 4;
				parent.CompileBoneAssignments( boneAssignmentList, maxBones, vertexData );
			}
			boneAssignmentsOutOfDate = false;
		}