Axiom.Core.StaticGeometry.StaticGeometry C# (CSharp) Method

StaticGeometry() public method

public StaticGeometry ( SceneManager owner, string name, int logLevel ) : System
owner SceneManager
name string
logLevel int
return System
		public StaticGeometry( SceneManager owner, string name, int logLevel )
		{
			this.owner = owner;
			this.name = name;
			this.logLevel = logLevel;
			built = false;
			upperDistance = 0.0f;
			squaredUpperDistance = 0.0f;
			castShadows = false;
			regionDimensions = new Vector3( regionSize, regionSize, regionSize );
			halfRegionDimensions = regionDimensions * 0.5f;
			origin = Vector3.Zero;
			visible = true;
			renderQueueID = RenderQueueGroupID.Main;
			renderQueueIDSet = false;
			buildCount = 0;
			subMeshGeometryLookup = new Dictionary<SubMesh, List<SubMeshLodGeometryLink>>();
			queuedSubMeshes = new List<QueuedSubMesh>();
			regionMap = new Dictionary<uint, Region>();
			optimisedSubMeshGeometryList = new List<OptimisedSubMeshGeometry>();
		}